Surprisingly, this jump requires only 2 good flicks, (plus some optional flicks in the air if you think you won't make it to the finish
platform). Start out by facing right and making a large gradual arc going right. Do this until you hit the kicker ramp. Even after the
kicker ramp, continue arcing to the right. (So far there have been no flicks, only one gradual right turn.) Now once you reach above the green
tile mesh. you may be fairly close to the right wall (you should be facing it). Flick to the left. Make a nice left arc for the duration of the green
tile mesh. Once your head hits the inverted ramp thingy, flick to the right again. Try to land in the halfpipe as close to the top
as possible. Perhaps the most important turn of this jump will come at
the bottom of the halfpipe. You should make a very hard turn to the right at the bottom of this halfpipe. In the video, you'll see that I'm
almost overturning, and facing almost completely backwards. If you find yourself not getting enough height but getting proper distance to the finish
ledge, you should turn harder at the bottom of the halfpipe. In the video, I turn so hard that I get too much height (over the leet ledge)
and barely enough distance to make the regular finish. A good arc technique in midair with a few additional midair flicks may have gotten me to the
leet ledge, in fact.